Posted By admin on May 5, 2012
Domestic LAN games is a how also said not over of the topic, not because of howmuch we LAN game of prosperity, on the contrary, because decline and decay togive us so much to discuss the content. Although once also passed through asplendid history, but in a short span of more than 10 years of time, and wejust came out of the LAN game almost cradle, was ruthless killing. For longtime, we all want to find answers to one question, what is it destroyed thedomestic LAN games?In those days, looking back, old players naturally think of to produce manyclassic domestic single machine works, of course, also have a lot of failurethen works, such as “the blood lion”. “The blood lion” this work can be said tobe a of enduring opposite model, just mention that domestic single machine,almost all think of this game. This seems to suggest that a bit, domestic LANgame developers are technology and attitude for the future of the single earlydomestic and a layer of the haze.ZuLong and “daqin specialist”At this moment, the author mind suddenly flashed a small studio, ZuLong studio,and the development of a ZuLong named “daqin specialist” FPS games. ZuLongstudio is by HongEn group up in 1997, is specially engaged in research anddevelopment of the 3 D games, with independent intellectual property rights ofthe 3 D game engine. 1998 years ZuLong studio developed the world firstparagraph 3 D real-time strategy game “free and glory”, and exported to SouthKorea, is the first paragraph exporting Korean real-time strategy game. Thinkof today we import a lot of all kinds of kimchi from South Korea online, arefeeling it ironic?In all ZuLong hand from the birth of the game, the most impressive is the daqinspecialist “, this is a science fiction of the background of the mecha shootingFPS games. Although the gameplay is shown slightly thin, but the picture andthe special effects are then world first-class level. Is striking is the gameof the opening of the animation. Just a few minutes to the shock of CG isinexplicable picture lifelike and delicate, smooth action and lens layout, theassumptions look today, it was difficult to believe such a CG incredibly isfrom the hand of domestic manufacturers. And if the strange with barycenter attan “and” xianjian JiXia preach five “of CG contrast of words, the author canonly say that a heaven an underground.”Free and glory”! Global the first attempt to 3 D real-time strategy game ofmanufacturing in ChinaNowadays the domestic LAN games, has almost no real CG, mostly with the gameengine run the script of the video recording it. That’s the province of saveLabour is cost. Because of making CG investment is very big, CG the higher thequality, cost is higher, the production cycle and also more long. So developersrather use compared more concise way to replace. This urge attitude in todayhas led to our of the few games can only see of poorly animation.Real can adhering to the serious and responsible attitude of the manufacturersnot much, but ZuLong to that era was engraved a legend, and by the player’sheated great things.Once the single market flowers debates in the domesticThey used ZuLong and “daqin specialist” starts to do, because the author wantto tell you, domestic games are not only single RPG a type, not only thecostume XianXia a theme. In the 1990 s, domestic LAN games began to bud,development, and later a period of its reach. But the process is too short, sothat when the market into decline, a lot of people to think straight. After thefall of the single domestic market hasn’t died, just become a little… Let aperson can not lift spirits.Not new, lack of materials, cannot leave the RPG type, the topic is alwaysXianXia ancient costume. This is the single domestic market these days, it isdifficult to was not disappointed. But there is also always better than nostrong, drag out an ignoble existence of slowly made for the new vitality ofthe article road, the author would like to see the future one day domestic LANgame again the full picture.The armor storm “as the red alert in RTS gamesOnce upon a time, we not only RPG, subjects not limited to XianXia ancientcostume. We had a action games, such as “meteor butterfly sword”; We had areal-time strategy game such as “free and glory”, “the han dynasty and theRoman”, “drake storm”; We had the first person shooter game, as the daqinspecialist “; We had a simulation game such as “rich” and “virtual life”; Weeven have a 3 D simulation flight game, such as the hawk bayi “. We used to bethe game it is multifarious, that let flowers blossom prosperity is eachlooking at domestic LAN games into decline of players in the heart the bestmemories, but now but……”The rich” once computer room (at that time is not the word Internet cafe)share quite high domestic gamesAt the time, even RPG game is very rich. Free style of the gold yongs the, thisis a greatly appreciated the classic. Diablo style of the QinShang “, this isthe first paragraph of the domestic game voice, and games make sound of thevery best. In addition, the author also recommended a style alternative RPG,fusion the war chess as combat, at that time to really shine at the moment, andthe plot relaxed funny, quite a bit wulitou feeling, this game is the foreignrhapsody “.Attitude decides everything, perhaps because the beginning of the success cametoo easy, let manufacturers began to become erratic. But, in fact, is aharrowing factors let manufacturers really lost patience. And from that timewill lose patience, even if later in the online industry never came back.Piracy is the causeThat’s right, let manufacturers really lose patience factor is piracy.This is a sophisticated topic. Domestic players have never had a goodconsumption habits. And piracy have innate price advantage, let yourself in theenvironment of domestic consumption bad LAN game manufacturers big headache.The manufacturers also don’t understand the meaning of the additional value, sodidn’t find a correct way out; In fact today not fully understood, just followforeign game manufacturers often behind it.So why the star can has been piracy cancer wanton rampant?Think about the rise of s LAN game, the domestic economy generally very lowlevel, and a single game pricing is high unusual, and at the time of thenational consumption ability isn’t in the same level, buy the game almostbecome the most extravagant hopes. In addition, the domestic PC popularity alsolower, gamers and a small number, the market range was severely restricted.However the player for the original of the companies abroad lead to helplessunder had to choose piracy. But this is just on the surface of the reasons, andmore like a feeble excuse.”Meteor butterfly sword” classic domestic action games, don’t take the game nowthanThink about the same period was foreign game level, and then see what level itbelong toWhen the social public opinion to electronic game is cruel, once had a wordcalled “electronic heroin”. The whole society face computer games is a state ofwith electronic game as flood a beast, in addition to the player himself.Because the relationship between public opinion, the domestic made LAN game ishard to erect a positive image, the country is also not to publish relevantpolicies to support. Or, the country failed to crack down on is a lucky ofmisfortune. And today with the attitude of the country swims industry isdifferent, the time, the country has just rise of single machine industry soonno on a heart. The public opinion guide let countries keep watching, plusdomestic single machine manufacturers and not for the country how hugecontribution to the share of GDP, the state of the emerging industry ignored,let it run its course. The original without the support of the country, piracyis a natural mora.Nowadays more and more foreign single game manufacturers are paying attentionto the mainframe platform more than PC platform, is because of the mainframeplatform piracy less, can guarantee that the original sales. Unfortunately,once upon a time, the country a directive to banned any host in mainland Chinasales. This could have with host find a way out of the domestic single machinemanufacturers certainly is a bolt from the blue. Before the game is in home canhost legitimate sales, but it is legal in sales, the type of host too little,and can’t in domestic players in the group popularization, and so did not causethe manufacturers paid enough attention. Until then manufacturers understandingof the host for the original of protection, everything is late. The host indomestic lost legal representative, manufacturers can’t get for domestic legalrights, and don’t have the ability to develop an overseas release of the game.Hawk bayiPiracy bring the frustration of let manufacturers become snobbish up, andslowly force them to get rich quick direction. Manufacturers will no longerexpect the player to pay for the original, because they see through, this isout of the question.Piracy destroyed LAN game manufacturers enthusiasm and patience, trades is theytreat the game development the cold. In the past, game producer to develop thegame as a dream of the process, put in the real feelings inside; And later,they only put the games as a job, just to make money. This is the differencebetween the led directly to the game quality difference. Put the feelings ofthe works can cause people’s agreement, let a person is touched.Online is the culpritIn domestic LAN game manufacturers pirate of the impact of dizzy, like onlinelife-saving straw, appeared. Along with the rapid popularization of domesticnetwork, a large domestic began to appear online game operator. A began todomestic don’t have the network game, only from foreign agent. Later whenagency this mode is made up of many drawbacks after the, the domesticmanufacturers have develop their own online. But unfortunately, had long beenpiracy destroy patience is gone, and piracy is brought up, eager to carryforward.Online attract manufacturers of a main characteristic is, and single gameone-time consumption of the profit pattern of different that wilfing is apersistent spending, it also means that the manufacturer can continuouslythrough a game in the gains. At the start of the domestic manufacturers to takethe experience of other countries, is also the timing charging, need to consumepoint card. Later when the domestic manufacturers began to develop their ownonline, in order to be able to get more income, invented the props charge thispattern. Facts prove, prop it than the timing charging fees to the operatorsmore income. Now many foreign online to this model operators also said greatinterest in in succession in their online try this on operation mode.When see a lot of online operators make piles, from piracy in the persecutionof the surviving single manufacturers began to sit still, in contrast, LANgames this make the red at the buying and selling of the nature is the fate ofbeing abandoned.Before the old players although love of single, but few will pay for domesticLAN games, but the situation has changed in recent years. But a new generationof players from the online environment is in growing up, not only contact witha lot of online, and, from the start of that single from abroad was influencedby, so for the interest of the LAN game very subtle. They and the old playersof different lies in: the old players often is the first with the game and thencontact single online, and a new generation of players is just the opposite.The first impression of thinking formulary let some of them had to LAN gamefull of sense of isolation. Of course this is not absolute thing. After all,still have a lot of a new generation of players on domestic LAN gamesinterested in ideas. But the author noted another interesting phenomenon, nowpart of the players would rather in online devote a great deal of money andtime, is not willing to look at a single game, even for LAN games sniffy, eventhose foreign arose has been their approval. How many players in the joy in CFplay, but even the call of duty and battlefield haven’t heard.Online emphasize that the interaction between players, and single emphasis is akind of art is enjoyed. Or that wilfing is entertainment, single machine is toenjoy, and descends art-house difference. But, only has eyes at the onlineplayers won’t ignore LAN games. So now, in the eyes of the single machinemanufacturers a serious problem is the LAN game level of acceptance. After alldomestic and foreign single piece there are large gap, and the requirements ofdomestic players but in foreign big as standard, plus and online such a gap.After all game manufacturers not charity, they do game is to money. When LANgames began to be hard to sustain after, they would just have to in order tosurvive the other way. So online became these manufacturers can only go off tothe direction. Single don’t earn money, and development costs is high, thecycle is long, have lost patience in the manufacturers eyes simply can notworth mentioning. In online, even if their not development, still can agent, tomake money. If choose their own development, so also LAN game easily than toomuch. See today with the online market, it’s not hard to understand the meaningof this sentence.In a such as long as online can earn money era, a single development is fraughtwith difficulty. Bad picture to be criticized, system is bad to be criticism,the game is bad to be more criticism. In short, the domestic players after manyyears after the edification of the foreign arose, taste and the request becomevery high. The strange thing is that, players of individual requirements highto let manufacturers fear degree, but to the requirements of the online but lowto let manufacturers feel players is silly force level. Development not only toface these pressure single, more pressure is the cost of investment can earnback. They have not to want to can not profit. So, rather than take the risk ofso much, might as well just go to steady and earn not to compensate online.So we domestic LAN games will therefore and wander at the brink of death…The han dynasty and the Roman “looks like today’s is total war?Who ruined domestic single machineTurn back to the opening of the problem is put forward, what exactly is whodestroyed domestic LAN games?Is a pirate edition? Not quite, piracy in a certain way, is a cause only.Because of the existence of piracy, let players developed an unhealthy spendinghabits, and produce “piracy why buy the original” shameless thought, and evensome players don’t know what the original game. And always get player supportof the original, and stood in the original behind those manufacturers facingthe big game market exclamation the hearts. Now that is already the heart thebelly, so manufacturers straight-tempered also just goes not righteousness.Lost games enthusiasm, abandon the serious and responsible attitude, die out tocast of patience, and they began to become a snob up, and began to get richquick rise up; From then on, their eyes no players, but the money. But playersbegan to complain, and why the game manufacturers was busy thinking money. Theauthor had to for manufacturers to do her justice, all this is we of their owncreation, the so-called the evils we live, because of, be about to his tastethe fruit.Really ruin LAN game is domestic online. Be forced to the desperate LAN gamemanufacturers is online save. No online piracy, online will not lose money.Online into low, the risk is small. Online development easy, short cycle. Nomatter how you look at it, the advantages of online contrast LAN games make anymanufacturer unbearable inner impulse. Perhaps in online just up, some singlemachine manufacturer still hold the great-hearted to the position of thesingle, but the results were cruel reality defeat, helpless joined online camp.After all to domestic consumption environment will tell, no other manufacturercan guarantee that their LAN games can sell millions of sets. No sales means noincome, no income means no to continue the development of the money. So give upis the only road.So too sad, walk all the way of domestic LAN games is not easy. Fortunately foryears Chinese player began to conscience found that even know the game qualitynot satisfactory, or would like to buy a set of the original said support it.These days, who has everything that a few money. But the author has found aproblem to be reckoned with. When the player mentality begun to change, withonly a few manufacturers of single still persist in quick and lack of patience.Their eyes could not find the game players to treat sincere, only one place.Although the early years of the damage is quite deep, but when players realizedtheir responsibility, manufacturers are also should reflect on their as?
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